Paging Doctor Atom
Microsoft Word, Unreal Engine
An example of the multistage development process for level design, Paging Doctor Atom was a submission to Ubisoft Next 2019 for Level Design. The goal was to create a Far Cry mission from original documentation through to greyboxed prototype.
Paging Doctor Atom features a detailed Mission Design Document (PDF) as submitted for Part 1 of the challenge and a final playable greybox with a change log detailing differences from the original document (ZIP'ed .exe, PDF)
This project gave me more experience with the techniques of level design documentation, bringing documented game details to life in engine, and pushed me to work within changing design restrictions to develop compelling non linear gameplay experiences.