Universal Player Controller

If you've ever needed a versatile player controller that can handle any number of environments and perspectives without changing the core code, this project is the one for you.

Results and Learning Outcomes:

Annoyed by the lack of control many of the basic player controllers available in unity packages offer, Eliza was determined to create a fully customizable player experience. This asset has helped Eliza create rapid prototypes with a guaranteed functional character that can behave exactly as you want them to.

Role(s):

Programmer

Tool(s):

Unity, Visual Studio (C#)

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