PacMan Maze Generation

Project Role(s):

Programmer, Designer

Tools:

Visual Studio

Description:

Pacman Maze Generation was a submission to Ubisoft Next 2019 for Game Programming.

The key feature of this project is auto-generating mazes in the Pacman style.

The project is best played with a gamepad/controller, as default inputs we're designed for an inverted y axis.

The development of Pacman pushed me to continue to improve my knowledge of C++, focus on artificial intelligence practices, and develop implementation skills in procedural level design.

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