PacMan Maze Generation

Project Role(s):

Programmer, Designer


Visual Studio


Pacman Maze Generation was a submission to Ubisoft Next 2019 for Game Programming.

The key feature of this project is auto-generating mazes in the Pacman style.

The project is best played with a gamepad/controller, as default inputs we're designed for an inverted y axis.

The development of Pacman pushed me to continue to improve my knowledge of C++, focus on artificial intelligence practices, and develop implementation skills in procedural level design.